Table knives

Dekoding Design


Following with the circular economy principles, the focus points of the handle design are the material selection, the design itself, the life cycle of the product and the manufacturing process. For the manufacture of the handle a biodegradable, compostable and non-toxic thermoplastic material (PLA) was used, which can be recycled without losing its technical properties. A simple design based on geometric figures made up of two pieces that can be easily assembled without using any glue or extra joint parts. Finally, the handle was locally and ethically produced in Barcelona using a 3D printing machine with no waste in the process.

Dekoding Design is a young design studio, led by the interior and industrial designer Kristina Georgieva, who is specialised in sustainable design. After working in both sectors, she stablished the studio in 2019 in Barcelona. Since then, she has been working on interior and furniture design projects.  


Marta Ayala Herrera


This project is a reflection on the ancient craftsmanship called Taracea. In the work, cut pieces of different materials (mostly wood, but also shell, metals and other precious materials ...) are used, which are fitted into a support until the decorative design is made. It's an embedding job. Between some pieces and others there is a contrast effect that depends on the colour and the characteristics of the material used. In this case, we turned the 2d pieces into bigger 3d volumes made of different types of wood and played with form, colour and texture to create rhythm and contrast. Literally, the knife blade is embedded in these pieces creating the handle with its volumes and voids. The limits of craftsmanship and techniques are sought and explored with the aim of going beyond them and finding innovative results.

Marta Ayala Herrera is a industrial and product designer currently based in Barcelona. She has worked in different fields such as ephemeral architecture, graphic design or photography. Her work reflects on the relationship of the individual with his environment through the objects and experiments with industrial materials and craft processes to create his pieces. Always try to generate a dialogue that makes the viewer or user reflect.